You can then jump across the next gap with another chandelier, moving towards some scaffolding stuck to the far wall. It is recommended to let them charge into an obstacle before hitting it. Jump back across then across the gap with the now not-electrified chandelier. Demolishers will lose pieces of their armor as they take more damage. Go farther on this floor and you can jump across the gap with another chandelier, where you can find generator 3. The main cable leads across a chandelier that is currently electrified which you need to turn off first. You can turn off the power to it with generator 2 directly beside it, then climb up the scaffolding. This side quest is a free add-on that was added with one of the. For this first area, interact with the generator to the left of the door to turn off the power to the whole fence.Ĭontinue following the main cable back to the first area, and you can see the scaffolding leading up is now electrified. It’s part of Rais’ sick scheme where he makes people battle zombies, and Demolisher is no joke. Harran Prison Guide The Harran Prison is an extra side quest that leads players to a whole new map on an island with a prison. Through these next areas, you will need to keep shutting off the power to electrified traps to find the end of the main power cable. Use Survivor Sense and the power cable will be highlighted, and you can follow it back out to the prior area. You aren’t able to get up the tower yet due to the electrified fences, so you need to figure out how to turn off the power. Continue through the next two rooms and through the next set of doors.
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